Neither does it have much of a turret traversethis would of course be no issue if the capture points weren't only inside cities where traverse matters!). Thus then other nations get the impression that Germany is both OP, but still their players while about wanting better tanks. Despite the complaints about Germany's WRs, they're not bad really. The Challenger 2 is the third vehicle of this name, the first being the A30 Challenger, a World War II design using the Cromwell tank chassis with a 17-pounder gun. While it is true that many people, with all sorts of involvement in other trees, play Germany it is also true that many of the people who play the German tree only play the German tech tree. Same procedure as with Panthers. When it comes to the points I made about the armor, I have had my AMX-13 bounce off the side turret numerous times, it really is that thick. And i find that the 88 one shots the T series rather easily now through the turret. Lets assume competent players who don't gamble. I just read this post and simply had to react because you draw all the wrong conclusions. While it is true that there were +1.0 uptiers some of the time, it was not perpetual as some people claim. I'll have to talk about CAS soon I suppose. He can just wait till you start to cap and go around you. 3. This is especially visible while on 6.7 when vehicles of the same tier can lol pen Tiger II upf. Alternatively they could bring in an ground attacker with a better CAS loadout, but in turn be utterly outmatched when it comes to fighting for control of the sky. In this video, I and a couple of friends play one of the best lineups in the game.#warthunder #germany #friends If you do manage to pen turret you only kill 2 crew at the most, and he uses his excellent reverse gear to get away. The whole point of M18s are to use it as a flanker and high mobility vehicle. Well suited for precision bombing, its 2 guaranteed kills. Germany suffers (and others too), balance, br, tanks, jets, etc. I invite others to list other claims of alleged German suffering so that those can be talked about. When I play american tanks I always use the .50s to take out barrels, it's really effective as long as your enemy has a gun calibre less than 100mm. And the T series has a thick turret but the tiger 2 has a better hull. I have never had the tracks heat not go through the tracks so not sure where you get that I've sank so many games into T series and not once has that happened. With so few vehicles in their selections at 4.X and 6.X, the Americans and Russians face much worse situations with uptiers. That being said I wanted to ask them to get answers, because for me it is important. Which also has bombs as well. With this you will keep your RPM high and get moving fast. Working at 6.3 turned out to be pleasant, as I found my way into 6.3 and 6.7 matches most of the time. 'German players' are not somehomogenous group, clearly people play different nations. Well technically everyone suffers but you would have clicked on this otherwise. Personally, I'd rather be able to harm an enemy frontally than a bit faster than him but forced to flank. If you spot him first and don't manage to kill him with the first spot you are dead even if he can't pen you from the front. What's clear is how later German vehicles are designed to deal with tanks at long range, making use of frontal armor, penetreation and RoF. I tested you 50 cal theory and it can be done but it takes so many rounds and reloads its not an arguing point at all. How to use automatic gear optimal to get the Panther moving: If you move on flat or rising terrain, roads are an exception, use the 2nd auto gear. Nope, reversing back takes forever, turning as well and will expose your sides, running forward to flank doesn't work either. You won't have the same luxury. Germany has so many vehicles that some are clunkers and others are very OP. All trademarks, logos and brand names are the property of their respective owners. Yes, but we should be discussing balance based on tanks that are actually in the tech tree. As far as I know, nothing about that have been mentioned since it was "being worked on" back in 2017. It's very weak side armor also means that it's close to pointless to angle it, compared to the Tiger I. In other words it's very hard to find a proper backup. Not meta. It allows for the a pilot to manually set several engine-related perks on the aircraft while on the fly, with the most important being the radiator and the fuel mixture. In a standard WT match, do I try to command people using the chat to go to certain positions which they won't do? This is of course a burden if you're in a CQC situation where the APDS will easily pen your frontal armor. And we can't skip over the SPAAs either when discussing counters against CAS. However there comes the real germany suffers thing. June 1st, 2020 - panzer ii panzerkampfwagen ii pzkpfw ii sdkfz 121 was a light tank produced in germany in the 1930s until the outbreak of war between germany and the ussr tank . When you have 2 identical vehicles performing differently by a noticeable margin with the only variable being the people who play them, it really makes you wonder. This is why nobody takes anyone who believes in tygor syndrom seriously. The most obvious example of this is that a player can jump directly from the Panzer IIIs at 3.0 to the Tiger H1 at 5.3. The reverse speeds of all of these tanks mean you must step forward progressively, rather than figuring on advancing and reversing on a whim with them as you would with others. In an one on one battle with one cap point andrough, uneven terrain you will lose against the M18 in your panther 8 out of 10 times. Any player should understand that, especially new players! Actually you describe yourself what the effect of better mobility is at the end of your post. Contrary to popular belief there is more then one way to exploit this knowledge. Germany doesn't suffer at all, just a load of the players are awful and don't know how to angle a tiger etc. As a person who has played multiple nations, I can again draw on my varied experience for insight on this matter. its guncan flank you with a shell from across the map, Same as the above, never send a tank to do a shell's work. LORRAINE 40T AT 7.7?? Now the GER 6.7 lineup is missing a proper medium to counter some of the russian meds. While mobility has it's place, it's only one of the triad of armament, armor and mobility. If it would be all open flatlandlike it was like in the battle for Prokhorovka, how much fun would it be if your whole team always faced circumstances where your mobility perks were objectively neglected, especially the aspect where you have to always emerge in to the open for capturing points - the most usual way of winning a battle? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . It kind of creates this all-or-nothing theme, which is kind of sad if we're trying to have a serious discussion here. You can do just as well with a vehicle that has different strengths if you use those strengths correctly. #warthunder #shorthunder Hey! 20112022 Gaijin Games Kft. Does Germany suffer and from what? (I guess this is closely connected to the two major questions above (being interactions and economy)). that I won't be able to catch if I miss (only to in best case scenario get about 2k sl from the kill)? As a mainly (90% of battles or more) German player I have to debunk one thing. Everything about the HRE, NGC, GE, WR, GR, SP, FRG and GDR. Turret armor>>>hull armor for a number of reasons. Arado B-2 with 3x 500kg bomb as light bomber. The Panther, by contrast, is reasonably quick for a medium tank, retains decent armor and is vastly better armed. Walter Dorn. Come on, seriously? France truly suffers, the major trees offer too much, France needs more! A dreaded sight for aircraft and ground vehicles alike, the F-4F Phantom II provides a strong air superiority fighter and supremely potent ground attacker to German pilots. Top tier meta is good survivability, mobility, and gun handling, as armor doesn't matter with laser rangefinders and high velocity APFSDS along with lots of CQB maps making weakspots easily hit. The real question would be if you can deny the enemy taking the capture point from long ranges, which would be a resounding no. While the M18 can reverse much quicker, it also lurches about far more. And it is this knowledge that will the panther driver often stop from advancing beyond certain points on the map, because he thinks: " There is probably a M18 on the enemy team and based on my experience and knowledge of the map I know that beyong this point there is a high chance that the M18 is somewhere on the edge of the map behind a hill and is waiting till I leave my cover. I will keep the scope of this topic to relate to BRs 1.0 to 7.0 in RB, with the primary emphasis being on 4.X-5.X. My general thoughts on what causes Germany to suffer: The Germans' main undoing are their teams--there's no doubt about it. Slow speed handling of the Panther is also very bad, making it a bad brawler in CQC situations where you most likely would have to turn with the traverse to get on target in that tank. Useful on certain maps. He can just wait till you start to cap and go around you. I think that is what contributes in combination with what you mentioned for the low WR of Germans at the 5.7-6.7 BR range. I will never understand whats inside Gaijin dev team, but they should add a German Mig 29, instead of waiting until russia gets a better plane first, as always. His vocals stand in contrast with the somewhat polished production. Are there plans to finally separate ww2 (and pre-ww2) vehicles from post ww2 (like vehicles made. How do you bounce on a flat piece of armour? The stock ammo misery for every leos and m48 etc. I haven't shared your issues i go through a T series and it dies normally and I'm more prone to freak out if a IS-6 rolls over a hill than a T series. I never said the hull was bad on the t series i have stated that as long as you don't hit the tracks you pen and the other thread we are in has showed that. India. Sohow exactly do I do that? Those three qualities are what control the tank's ability. While an M18s speed might allow it to get to a point a few moments before a Panther would, the M18s lack of armor and less capable cannon burden it if something like a Panther arrives shortly thereafter. There are things the T series better and the game tends to play to those advantages mord than to the tiger 2s but the differences between the two aren't much trust me on that one. But yes, if manage to get in a flanking spot undetected you can flank with it. Or if the hull is exposed, anywhere of the hull. In that experience, I have found that. its a combo of bad general movility (its not only foward speed its also traverse speed and reverse speed) and bad gun handling (turret traverse speed and gun elevation speed) mixed with a terrible map design that make the game some kind ofcall of duty playstyle. And yes theoretically the bigger and slower tank could try the same tactic, just that it would take him much longer to react, he would be easiert to spot and aim at, and you would give the enemy more time to shoot at you when you cross open terrain.
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