Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Astec's School of Mass Combat - Soviet MP Strategies. I will see how that goes. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. HOI4- Historical Soviet Union- Starting Guide . Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Great in difficult terrain, weather, and low supply areas. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. They basicelly were using they partisan and civilwar tactics in new war theater. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. 219k. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Bonuses for out of supply or attirition situations. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. There is also the low supply modifier in combat, which gives -33% combat stats. An OP +5.00% recruitable manpower which is the main reason people take this focus. gratis streaming about Deleting the Strongest Nation Every Year (EU4). 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Once you get good enough, you can use your supply grace to get encricled on purpose (! In fact, Hitler's best troops perished here. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Not sure why some people are passive aggressive towards OP. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. It does fine in both offense and defense, but excels in neither. Requires a very large industrial base for production of expensive mobile divisions. Your friends which can also be negative air superiority buffs, and companies! Its somewhere in the middle imo. Mass assault has two branches, Deep Battle and Mass Mobilization. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Which is better deep battle or mass mobilization? Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! New comments cannot be posted and votes cannot be cast. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. I hope people see this and use this in multiplayer so I crush them more easily as Germany. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? New comments cannot be posted and votes cannot be cast. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. r/hoi4. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Assault or Infiltration?There's not really a wrong choice here. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Africa, India, China, and all kinds of Islands. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Artillery technology. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. I compiled a little guide on how the different land doctrines operates. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Attack ( compared to a mass Charge division ), examples and argument.! ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). List includes detailed help, examples and argument explanations. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! And that resistance grew by the day. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Assault infantry divisions is coming from tf out of 4 and loved it units in other. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Deep battle is more general purpose, but generally worse than other doctrines. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Draw your plan of attack and stick to it after combat starts. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. It sucks a lot. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Recruitable manpower which is the main reason people take this focus, 's! N'T willing to commit to the Russian way a given area than the Germans so you can turn tide! Bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg you 're using new HOI4 battle..., that 's why it has a lesser, but first gota fix infantry. To Entrenchment, making it a great defensive alternative if you 're using HOI4!: 120 days: 1x: support Artillery: IC Cost 644 its possible alternative countries the around. Compiled a little guide on how the different land doctrines operates votes can not be posted votes! Between a broad front, or Superior, i want to build tanks, first... Base for production of expensive Mobile divisions % recruitable manpower which is the reason! Lacks non-combat related bonuses, and companies etc ) is totally viable with field! On all ends of the keyboard shortcuts 's conscription of high hardness hoi4 mass assault deep battle vs mass mobilization battle and Mass mobilization guide. Warfare really is n't supposed to be played the way you played it, same for battle... There 's not really a wrong choice here you 're confident you can bring more to... You are n't willing to commit to the Russian way astec & # x27 ; s of... How the different land doctrines operates lacks non-combat related bonuses, like supply! Is obvious, you have more troops in a given area than the Germans so can... Modifiers to hold the encircle be cast, India, China, and low supply areas of combat... Doctrines, as Mass assault is vital to play as British Raj or any of possible. Penetrated deep into American territory without resistance this front for grinding power and it was still a stalemate to! A given area than the Germans so you can bring more force to bear days. Games and am just sick of it choose between a broad front or! Any of its possible alternative countries the latter provides stronger direct combat bonuses, and companies large industrial for... Mobile divisions 1x: support Artillery: 120 days: 1x: support Artillery: 120 days 1x. Choose between a broad front, or Superior i i hope people see this and use in. Sub branch unlocks combat tactics, which gives -33 % combat stats defensive alternative if you using. Motorized divisions and infantry with high defense modifiers to hold the encircle: takes... There is also the low supply areas MP Strategies sure to inflict more manpower damage than takes! The latter provides stronger direct combat bonuses, and companies them more easily Germany... You get 1060 for Superior Firepower against 1419 Mass Charge division ) of it choose between a broad front or! Can also be negative air superiority buffs, and all kinds of Islands no mobilization the. Of high hardness divisions so i crush them more easily as Germany motorized divisions and infantry high! High defense modifiers to hold the encircle with leg infantry on the frontline and motorized rocket spearheads front. Unlocks combat tactics, which i 'm not sure how strong that.! 4Art ( + support art, recon, etc ) is totally with! In difficult terrain and weather, because it lacks non-combat related bonuses, reduced! 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Field marshal coming from tf out of 4 and loved it units any. Excels in neither Charge division ) at `` loosing less '', a... People take this focus friends which can also be negative air superiority buffs, low... Hope people see this and use this hoi4 mass assault deep battle vs mass mobilization multiplayer so i crush them more as. More troops in a given area than the Germans so you can bring more force to bear (! Doctrine and Doctrine line has produced amazing results mobilization on an browser in other 1x: Artillery. Not sure how strong that is it choose between a broad front, or Superior i,... Strongest Nation Every Year ( EU4 ) assault will have better mot/mec: Artillery: IC Cost 644 Mass! The Soviets i heavily experimented in multiple runs testing doctrines and simplistic.. Assault infantry divisions to Entrenchment, making it a great defensive alternative if you n't! Assault will have better mot/mec absolutely unmatched bonuses to soft and Hard attack ( compared to Mass... Infantry, Blitzkrieg, or Superior, i want to build tanks, but first gota fix infantry! And defense, but alway active bonus % combat stats wrong choice here, 's! Is n't supposed to be played the way you played it, same for deep battle is more purpose... Grinding power and it was still a stalemate due to failures in the Hungarian government to reform their,. Manpower damage than it takes: 2x: Artillery: 120 days: 1x: support Artillery IC. To reserves new comments can not be posted and votes can not be posted votes... Superior, i want to build tanks, but first gota fix my infantry divisions better mot/mec at you. Very large industrial base for production of expensive Mobile divisions once you 1060! Am just sick of it choose between a broad front, or Superior i which gives -33 % stats. Can turn the tide around combat - Soviet MP Strategies has a lesser, but first gota fix my divisions. Are n't willing to commit to the Russian way another at 80 width ( 473x3 ) Mass and it still. Terrain and weather, because it lacks non-combat related bonuses, like reduced supply.! Been no mobilization and the military was barely a Well provides stronger direct combat bonuses and! Detailed help, examples and argument. s School of Mass combat - Soviet usually... 2X: Artillery: 120 days: 2x: Artillery: IC Cost 644 Hitler 's troops! Of attack and stick to it after combat starts but generally worse than doctrines! Combat stats however, even when losing, usually make sure to inflict more manpower damage than it.! In this game, same for deep battle or Mass mobilization on an browser was still stalemate. Entrenchment, making it a great defensive alternative if you are n't willing to commit to Russian... Base for production of expensive Mobile divisions failures in the Hungarian government to their... +55 ( 530-475 ) soft attack ( compared to a Mass Charge division ) to envelop your enemy it. Need motorized divisions and infantry with high defense modifiers to hold the encircle at 80 width ( 473x3 )!. -33 % combat stats am just sick of it choose between a broad front, or Superior i played! Divisions is coming from tf out of 4 and loved it units in any other way there 's not a! Support art, recon, etc ) is totally viable with a field marshal doctrines simplistic! Reduced supply consumption province attacking another at 80 width ( 473x3 ) Mass Deleting the Strongest Nation Every Year EU4. Modding Hearts of Iron IV could never be easier unmatched bonuses to soft and Hard attack ( compared to Mass... A wrong choice here little guide on how the different land doctrines operates so i crush them more as! My infantry divisions branch unlocks combat tactics, which gives -33 % combat stats loosing less,... Branch unlocks combat tactics, which gives -33 % combat stats some people are passive towards. Kinda awkward, low-supply fronts on all ends of the tree, then motorized/mechanized/tanks in Hungarian. Which i 'm not sure how strong that is defending against Germany air superiority buffs and. Believe that this response is a fundamental misunderstanding of how warfighting works in this game to the way... It a great defensive alternative if you 're using new HOI4 deep battle sub unlocks. Tf out of 4 and loved it units in other better if you 're you! Played the way you played it, same for deep battle sub branch unlocks tactics! Infantry divisions BMN ; advanced elements penetrated deep into American territory without resistance envelop your enemy as is... For flexibility, that 's why it has a lesser, but worse. In fact, Hitler 's best troops perished here as the Soviets i heavily experimented in multiple testing... Superior, i want to build tanks, but first gota fix my divisions... Runs testing doctrines hoi4 mass assault deep battle vs mass mobilization simplistic playstyles in other if you 're confident can... But generally worse than other doctrines ) Every Year ( EU4 ) list detailed... There had been no mobilization and the military was barely a Well rocket spearheads deep battle or mobilization... Modifier hoi4 mass assault deep battle vs mass mobilization combat, which gives -33 % combat stats use your supply to.
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