If you recruit her, but not Strago, her ending will be changed to compensate for the lack of Strago (and said scene is somewhat more amusing than her standard one if you ask me <_<.). First off, a list of rare items you can only get more of if you opt for the Esper (ignoring the small chance of using Setzer or Magicite Shard to get Ragnarok at random): Other rare items that are hard to obtain and can be produced with Metamorphose: These items can be morphed from the enemies listed below. Basically, use a very specific Combination of moves in a fight, and now slots won't be rigged against you, ever. Also "The timetime, has come." Anyone that doesn't use "Attack" should be in the back row. Catoblepas gives Biox8 for the fastest spell to learn, though the worst, it should be enough to last her. Ultima Weapon now acts like a normal 255 Power Sword, for example, same with Valiant Knife acting like a normal 159 Attack weapon. Apparently "back attacks" are more common in this version, so it might just be more useful to keep 2 in the front & 2 in the back - since during a "back attack" who is in front & back gets reversed. Strago is yet ANOTHER character who naturally gets 999 MP. There's another chest in here that's locked. They will experience the same increases/decreases to damage as the player's characters do, although killing the front-row enemies typically moves back-row enemies forward. Take advantage of this as soon as you can get the items (Coliseum guides can help with this.) I'm suppose tell you what KIND of espers? So I'll just say that, and move onto the next point which is much later in the game! When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left. I'm not sure if this works in this Version, but here is another worthwhile Set Up for Gau. Set 1 50% of the time. Celes has a minor glitch associated with her. If you believe your item has been removed by mistake, please contact, This item is incompatible with FINAL FANTASY VI. . Usually, only attacks dealt with the Attack command are affected by being in the back row, but the characters' special commands, such as Sabin's Blitz and Edgar's Tools commands, are unaffected. In the Magitek Factory, it might be wise to give Locke Ramuh; he doesn't have any way of hurting enemies otherwise due to their high defense, Genji Glove be damned, so Locke would like at least something, and Thunder, let alone the Ramuh summon, give him at least something approaching damage there. That raises his chances of using actually good moves, and boosts protection against two elements. Locke is needed to get Ultima and/or Lightbringer (at least, prior to the final battle, where Gogo and Shadow can be used as substitutes), unless you like wasting time getting Terra to level 99 (at which point, its useless.) ABSOLUTELY NOTHING! When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). are immune to instant death but have a Morph Hit Rate equal or superior to 50%: Out of those, the only really spectacular one is Brachiosaur; the strongest Or you could use those Sakuras I told you to buy if you want, as they're slightly weaker, but MUCH cheaper than Darts. Pity he can't use her equips. E.P. Similarly, when you get the Dueling Mask, that should be a staple on Gau. Suppose it MIGHT matter if you give Mog a Force Shield or something. From the late 50's levels onward (considering you leveled your magics/espers and have decent gear) you destroy EVERYTHING (final boss included). Party members in the front row will take more damage, but they will also be able to deal more damage. HOWEVER, Gogo is still helpful for getting that Cursed Ring. Master's Scroll + Brigand's Glove, the never ending myth. Totally worth it!! Enter the location. Metamorphose is the attack performed by the Ragnarok Esper when summoned. Just a random piece of useless info! Also, if you want Shadows best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. The boss fight is against an octopus (Ultros). This happens in the battles fought as Yuffie in the Wutai Village pagoda, and Cloud's final showdown. Earrings are probably Sabin's best friend. Even Umaro, with the ring that gives Protect/Shell, doing reduced damage will still let him outlast enemies. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. Espaol - Latinoamrica (Spanish - Latin America). Yes, this includes Joker's Death. Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks. That relic should be somewhat a staple on Mog. The Ragnarok sword should be turned into the Lightbringer right away; there is no reason not to. Avoid if possible. I'll be listing the options in order of difficulty (so first is easy to get, the last is nigh impossible), per se. Only method of getting more than one Magus Rod before the Soul Shrine is by betting Heal Rods (which are useless anyway) at the Coliseum (the first Magus Rod is gotten from Earth Dragon.) Long range attacks that ignore row include damage done by bows, whips, and boomerangs. All rights reserved. And why didnt they give us an indication of that?. Magic and many abilities, like Freya's Jump, ignore row. Ultros counters Terra's Fire with an . Unlike Final Fantasy V, you'll find no bells or whips in this game. Not all formations use the cover system, and the columns are not specifically mapped to the enemy's location, so an enemy appearing behind another will not always be untargetable. Aeris is the only character who joins the party being in the back row by default. In Final Fantasy VII, Barret can obtain the Drill Arm and Chainsaw as melee weapons. The same applies to Hypno Crown and Control, for that matter. Well, seeing as Sabin is the other element required for that, I think it belongs in this section or something, so yeah, you need Sabin to trigger it. Master's Scroll halves ALL physical damage a character has, including stuff it doesn't effect directly. Tools can be sold, and re-obtained by the player later. This is purely a battle script thing for his boss form, and has no effect for the form that joins you at all. FF6Tools handles automatic data relocation and ROM expansion, allowing most data can be expanded beyond its original range within the ROM as needed. I'll list what they do, and how to get them, generally (meaning not EVERYWAY). The back row is the opposite, protecting your party from the brunt of the damage, but also decreasing their physical damage output. Betting a Fuma Shuriken yields a Pinwheel, for beating up a fairly easy enemy in Chaos Dragon. If you're wondering, there are a total of two equip differences between Terra and Celes. As a fun side note, Terra rejoining forces you into a 3 party team, which makes getting Gau right after her ideal since you're already set up for that. Some enemies are not assigned a row, and are instead assigned to be out of reach. Each enemy is assigned a row, and if another enemy in a further forward row is alive, the enemy behind is considered to be in the back row in terms of damage formulas. This is handy as Safety Bits aren't the easiest things to come across, so an advantage to using Shadow is sort of like adding an extra Safety Bit to your options, which is never a bad thing. Also, note that Gogo in some ways is BETTER as a thief than Locke, due to how the Colosseum works. Granted, there's still the issue of Sketch being a really bad skill to begin with Also remember Relm is needed to start the Hidon Side quest. Soits between higher defenses (and earth absorption), higher offenses, or a balance of both. First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops. This section in Final Fantasy Dimensions is empty or needs to be expanded. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever. In some battles the Change command to change row is grayed out. Unlike in most games, which allow players to pick and choose which row they want their characters in, Final Fantasy IV forces players to put two characters in the front row and three in the back row, or vice-versa. Similarly, this would be the time Shurikens start falling behind sadly, however, at the same time, Fuma Shurikens are store-bought, and are relatively cheap, so stocking up on 99 of those should be a priority if you're using Shadow. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. Helmet is obviously Mystery Veil, as that flat out kicks every other options ass, but armor is a bit different. . Some games also have an ability known as Long Range or Reach that gives the equipped character the same power as if they were using a long-ranged weapon. So if you are worried about Sketch screwing up your game, then you have nothing to worry about. Crediting you, and pointing out there may some be some differences as this was for this version? don't answer that. However, the animation places the eyepiece several pixels below the user's eye, covering the mouth area instead and pulling the headband below the top of the head. The enemy ability Electromag switches the party's current row. See, for some reason, Celes learns two spells (Haste and Confuse) at the same level, which isn't that weird, until you consider they're actually listed separate from one another, with Berserk being in between both (so the order would be Haste -> Berserk -> Confuse.) When the game next needs Celes in a plot scene (that being just before Narshe Battle Sequence), itll use Moghan instead of Celes. Umaro is a decent Coliseum Candidate since you know exactly what he'll do, in essence. The eight elemental dragons (as well as Proto Armor) all carry a 12.5% chance All of Edgars Tools are long range as are all of Setzers unique weapons, and both Strato and Relm are Magic-focused. Does the $13.99 bundle make the game too "easy"? Blitzes ignore row, take advantage of this. Swords Storage South of Arvis' home is a storage shed filled with treasures. I was wondering if putting every character into the back row makes the game too easy, which I really don't want, or should I treat it as if it nerfs all damage and only put stuff like support characters in the back? Timing is everything here, but it lets Setzer be a cruel person if you dont mind cheesing out what was probably an unintended little gimmick. For reasons unknown, and quite arbitrarily, after Terra speaks to Edgar for the first time, an Auto Crossbow gets added to your inventory for free. Its hard to evaluate ALL of them, though, I'll mention the "Throw Only" abilities, those being the Shurikens and the Scrolls. Pity it cannot be given to someone with Rage anymore (both Gau AND Gogo can't use Merit Award), as Catscratch Fixed Dice use to be fun as well. Better off just sticking to Thief's Bracers for raising steal odds. The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects, The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger () indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time, How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely, Special circumstances that allow this ability to be resisted; mouse over the terms to learn more, The status effects inflicted or removed by this ability. Edgar won't really be using his weapons ever at this point (Autocrossbow is flat out better), and Locke has nothing but his physical, hence its the best use of it. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. For Helmettough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. 5 Reply [deleted] 2 yr. ago Don't even need to be 50's I'd say just teach everyone Ultima then start spaming. Effectively, the Rate of success is Relms Level in relation to her enemies. How does it evolve from FF1 to FF6? Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions. Enemies Grangalan and Grangalan Jr. in two rows. You could hand him Lightbringer and just keep him with that, but then, that weapon is hax. Non-elemental magic damage on all opponents, inflicts. The enemy ability R. Polarity switches a player's row. This means that if you want everything, you must use Mog at least at some point regardless. This dance is just brutal, in general, and its the home dance too, should be quite obvious as far as why to use it (it does have a flaw in that if Mog uses Sonic Boom on an enemy immune to Instant Death, its a wasted turn, but thems the breaks). I believe you don't actually need to bring her to the dungeon itself, but unsure on this, though she is required to actually start it, however. 1) You can place weaker characters in the back row to ensure that they take less damage. Tools can be sold and re-obtained later. Attack Power is 191, is unblockable, ignores defense. For Cyan's WoB armor, give him the Power Sash. Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. all of setzer's weapons are long range as well as: wing edge, sniper, rising sun, boomerang, flail, morning star, hawkeye, and full moon. This was believed to be the case because Umaro would use a Green Cherry in his boss form to trigger a power up mid fight. This is also nice when trying to get, say, Celestriads by stealing from Galypdes, as you can give Gogo nothing but Steal to insure he will do nothing but that (I suggest giving him a Brigand's Glove too, just so the fight will end within a reasonable time.) Just press action command twice and the char photo will move to right. It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. This is because the Fanatics Tower is, well, screwed up how it works. Gau's skill set relies on Rages. 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Have nothing to worry about not sure if this works in this Version, but ff6 tools back row!
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