Is there a reason why dont use Nvidia Experience , untill you know better then Nvidia. And even when I am looking for it, I cannot easily tell exactly where the edges are in comparison to a 10-bit gradient. However, Output Dynamic Range can only be set to "Limited". Most cameras will let you save files in 8-bits (JPG) or 12 to 16-bits (RAW). There is no 16-bit option for the gradient tool in Photoshop, it is a 12-bit tool internally (but 12-bits is more than enough for any practical work, as it allows for 4096 values). But I am thinking that's the way it's meant to be and 8 bpc at 4:4:4 chroma is the limit. This is a very common issue that causes the photographer to. As a gamer, you might also have to tweak some color settings on the Nvidia Control Panel. However, you can help guard against potential issues by ensuring that Photoshop is using dithering for the conversion to 8-bits (see previous section). 10bpc vs 8bpc? | Overclockers UK Forums Remember that most issues with 8-bits are caused by making changes to 8-bit data, not the initial conversion. A better option would be 30-48 bits (aka Deep Color), which is 10-16 bits/channel -with anything over 10 bits/channel being overkill for display in my opinion. Of course, youll need to convert the RAW to the wide gamut during the initial export, switching the color space later wont recover any colors you throw away earlier in the process. In general, the number of possible choices is 2 raised to the number of bits. Espaol - Latinoamrica (Spanish - Latin America), https://www.trustedreviews.com/opinion/what-is-hdr-gaming-2946693. it only makes up one part of the puzzle which is picture quality. This refers to 8-bit color values for Red, 8-bit for Green, & 8-bit for Blue. Even 8bit with dithering though Nvidia is just as good as 10bit in most cases. There are massive feature limitations in the 32-bit space, workflow challenges, and the files are twice as big. Does Bit Depth Matter??! (8 bit vs 12 vs 16 bit) - YouTube But what about if you are sending your images over the internet to be printed by a pro lab? In other words, there is noise in your image. Even though the Nvidia Control Panel- Output color depth drop down will only show 8 bpc, the DirectX driven application should have an option to toggle to 10 bpc. It is always important to validate your assumptions. That said, I care much more about quality than file size, so I just shoot at 14-bits all the time. But ProPhoto is a well-defined standard worthy of consideration, so does it create jumps large enough to cause banding issues? To test the limits for my Nikon D850, I shot a series of exposures bracketed at 1 stop intervals using both 12 and 14-bit RAW capture with my D850 at base ISO under controlled lighting. A 16-bit RGB or LAB image in Photoshop would have 48-bits per pixel, etc. And so on. Note: If you need to set your color depth to 256 colors to run a game or other software program that requires it, right-click the program icon or name on your desktop or Start menu, then click Properties. Color Depth: 10-Bit vs 8-Bit in Under 5 Minutes - YouTube Check out my gear on Kit: https://kit.co/fadder8In this video we discuss what color depth is, and what the benefits of having 10-bit color over 8-bit color. It probably looks pure black to you, but if you look closely, youll see theres some detail. My test scene included a gray card to help precisely evaluate white balance. Correcting HDMI Colour on Nvidia and AMD GPUs - PC Monitors It is easiest to select the mask, invert it to black, and then paint white where you need the blur. Every time we add another bit, the number of potential combinations doubles. 10-Bit vs. 8-Bit: What Difference Does Bit Color Depth? - BenQ Hello, i'm trying to configure the Jetson Xavier NX to use 30 bit color depth video output from DP (HDMI same behavior). like the colours too saturaded and fake and bright images too bright that hurt my eyes and dark areastoo dark that i can't see anything :(. smaximz June 2, 2022, 3:25pm #1. Instead, Ive posted a full-resolution JPEG2000 image (ie 16-bit; I do not see any differences between it and the original detail, even when processing it with extreme curves). I don't think your Samsung TV has 12bit colour depth. And it is those jumps that relate to banding. Lastly, add some noise to restore the appearance of grain lost due to blurring. Q: Should I always enable 10 bpc output on GeForce or "SDR (30 bit color)" on Quadro, when available? You should always use 16-bits when working with ProPhoto, which makes the minor waste of bit-depth a non-issue. The action you just performed triggered the security solution. No matter which camera or RAW conversion software you use, it is best to do white balance and tonal adjustments in RAW before Photoshop for best results. My results after calibration are at best like this for gamut coverage: sRGB: 99,6% Adobe RGB: 99,4% DCI-P3: 92,4% Gamut volume is at 180%, 124% and 128% respectively. [Note that Im not saying these arent excellent cameras that produce better images, they probably are Im just saying that I dont think Photoshops 15+1 bit depth design is something to worry about when processing files from these cameras]. The extra bits mostly only matter for extreme tonal corrections. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. And the larger files may impact your ability to shoot long continuous sequences as the cameras buffer fills. Only use 8-bits for your final output to JPG for sharing smaller files on the web (and printing if thats what your vendor requires/prefers). Color Space determines the maximum values or range (commonly known as gamut). Desktop color depth (32 bits the only option) Output color depth (8 bpc and 12 bpc) Output color format (rgb, YCbCr422, YCbCr444. RGB 8 bpc(FULL) or YCbCr422 12 bpc(LIMITED) : r/nvidia - reddit See this article I wrote on false banding to learn how to avoid any confusion. If you want the absolute best quality in the shadows, shoot 14+ bit RAW files (ideally with lossless compression to save space). Nvidia 352.86 WHQL [8 bpc vs 12 bpc] color depth? Banding is obvious/discrete jumps from one color or tone to the next (instead of a smooth gradient). I do not see notable differences in noise, but there are huge differences in color cast in deep shadows (with the 12-bit file shifting a bit yellow and quite a bit green) and some minor differences in shadow contrast (with the 12-bit file being a little too contrasty). And most of those larger gamut monitors have probably not been color calibrated by their owners either. For the rest of this article, Ill be referencing bits/channel (the camera/Photoshop terminology). Click to reveal Never shoot JPG if you can avoid it. Please refer to our drm sample first. No. 30bit color depth output - NVIDIA Developer Forums For movies you want 420, 12bit (they are all made in 420), for non HDR games rgb full, for HDR games 420 12bit or 422 10bit. If you are using Lightroom to export to JPG, dithering is used automatically (you dont have a choice). This means that instead of 216 possible values (which would be 65,536 possible values) there are only 215+1 possible values (which is 32,768 +1 = 32,769 possible values). This is the best choice if you care about file size. Simply open the Nvidia Control Panel and navigate to 'Display' - 'Adjust desktop color settings'. * If you purchase something from our affiliate links will get a small commission with no extra cost to you. There is no reason to use 32-bits for photography unless you are processing an HDR file. If our scale is brightness from pure black to pure white, then the 4 values we get from a 2-bit number would include: black, dark midtones, light midtones, and white. . So, sadly, the lowest common denominator rules the internet for now. Clear blue skies are probably the most likely. You can remove banding in post-processing using a combination of Gaussian blur and/or adding noise. As you apply Curves or other adjustments, you are expanding the tonal range of various parts of the image. I havent spent the time to investigate how it all nets out when you factor in log-scaling used on the data, but my sense is that using ProPhoto is roughly like throwing roughly 1-bit of data. I would generally recommend merging to HDR in Lightroom instead of using 32-bit Photoshop files. ]. If you really want to maximize your bits, check out the betaRGB or eciRGB v2 profiles (which contain all print/display colors with much less waste than ProPhoto). HDMI 2.0 doesn't have the bandwidth to do RGB at 10-bit color , so I think Windows overrides the Nvidia display control panel. It is also surprisingly useful for such an extreme adjustment but has some clear issues. This article was also published here. This is a pretty lumpy scale and not very useful for a photograph. When you combine 2 bits, then you can have four possible values (00, 01, 10, and 11). Be sure to enable/disable dithering in the gradient toolbar as best for your testing. The first version (on top) is the processed 14-bit image. Should you worry about this loss of 1 bit? Be sure that you arent seeing false banding due to the way Photoshop manages layered files. I believe the concerns with ProPhoto are probably driven by theoretical concerns that not found in the real work, banding caused by use of HSL in RAW (ie, not related to the color space), false perception of banding when viewing layered files without zooming in, or using ProPhoto with 8-bit test files (because any loss of quality at 8-bits is a big deal). ARGB = 8-bits per channel x 4 channels (A is Alpha for transparency). My discussion here is limited to a single black and white channel. So you can get larger jumps (risks of banding) by either reducing bit depth or increasing the range over which the bits are applied. Output dynamic range (limited, full) Help please ive seen gaming videos on yt on HDR and they look awesome, unlike with me when i open a game with HDR . This makes a total of 16,777,216 possible colors. To see out the difference, consider the following simplified visual example: As you can see, increasing bit-depth reduces the risk of banding by creating more increments, while expanding color space (wider gamut) enables the use of more extreme colors. How did I test that? If your print lab accepts 16-bit formats (TIFF, PSD, JPEG2000), thats probably the way to go but ask your vendor what they recommend if you are unsure. Id probably stick with sRGB as your camera color space if you do shoot JPG, as your work is probably just going on the web and a smaller gamut reduces risks of banding with 8-bits. If your source file is only available in 8-bits (such as a stock JPG), you should immediately convert the layered working document to 16-bits. Your cameras accuracy is not as high as its precision. This website is using a security service to protect itself from online attacks. Always save your working (layered) files in 16-bits. Furthermore, I pull out the EDID information through a AMD EDID UTILITY. ProPhoto is a good choice to keep all printable colors. But i got the following message: I dont have a 16-bit camera to test. Add some Gaussian blur. Monitor vendors want to make their equipment sound sexy, so they typically refer to displays with 8-bits/channel as 24-bit (because you have 3 channels with 8-bits each, which can be used to create roughly 16MM colors). HDR10 could have signal values below 64 as black (or blacker than black) whereas SDR-8 would have the same blacker than black value as 16 or under. I have heard many experts claim something to be true (in theory), only to find that real-world factors make the theory essentially irrelevant. Loading NVIDIA GeForce Forums! Invalid depth: 32. * We DO NOT collect, store, use, or share any data about you. I do critical work on a 27 Eizo (CG2730). According to Adobe developer Chris Cox, this allows Photoshop to work much more quickly and provides an exact midpoint for the range, which is helpful for blend modes). If you are one of the few people who need to use an 8-bit workflow for some reason, it is probably best to stick with the sRGB color space. ago. At first i let the option "use default color settings" as i did when i played on SDR but it looks bad really bad. However, OpenGL applications will still use 8-bit color Note: Nvidia consumer (example GTX 1080) video cards only support 10-bit color through DirectX driven applications. If you are using Photoshop CC, use the Camera RAW filter to add some noise. This topic was automatically closed 14 days after the last reply. I dont know if Lightroom uses 15+1 or true 16-bit math internally, but I suspect the latter. Assuming your applications are 64-bit you could go up to 16 . * You can read my complete Ethics and Conduct statement: http://mattgranger.com/ethics Get Your Gear Out!Check out my downloadable video series: Wedding Photography 101: https://mattgranger.com/weddingTake Control of The Light: https://mattgranger.com/lightThe Business of Photography: https://mattgranger.com/businessEducating Tina: https://mattgranger.com/educatingtinaAll of my travel, tours \u0026 workshops: https://mattgranger.com/workshopsMy SEAFOOD Channel: https://bit.ly/Worlds-Best-Seafood Merch: https://mattgranger.com/merch Mailing List: https://www.mattgranger.comSubscribe HERE: https://bit.ly/Sub_MG Subscribe for News: https://bit.ly/Subscribe_MG_News Google Plus: https://bit.ly/MG_GplusFacebook: https://www.facebook.com/mattgrangerTwitter: https://twitter.com/_mattgrangerInstagram: https://instagram.com/_mattgranger Official Website: https://www.mattgranger.com Tbh, i'll take 10 bit over 8 bit. https://askubuntu.com/questions/1557/how-to-change-the-color-depth But Im not a big fan of speculating, so Ive done a lot of testing. HDMI 2.0 doesn't have the bandwidth to do RGB at 10-bit color, so I think Windows overrides the Nvidia display control panel. If you have to send a JPG, it will be in 8-bits, but that shouldnt be a concern. I have printed hundreds of very high-quality images that were uploaded to my vendor as 8-bit JPGs and the final images look amazing (exported from Lightroom with 90% quality and Adobe RGB color space). Bit depth is one of those terms weve all run into, but very few photographers truly understand. A standard monitor is fine. DisplayPort - Wikipedia The human eye is more sensitive to shadows, and a logarithmic curve is applied to the RAW sensor data (not to TIF or other files after RAW conversion). Output Color Depth Setting 10 bit or 8 bit : r/nvidia Be sure that Photoshops dithering is enabled. Each of these colors is handled by your computer and monitor as a channel. But be aware that you may potentially see some banding due to an 8-bit display that is not truly in the image. Photoshops gradient tool will create 12-bit gradients in 16-bit document mode. We are making any minor errors or rounding error in the data more obvious. Go to Edit / Color Settings and make sure Use dither (8-bit/channel images) is checked. For HDR content, It does not matter what color setting you have in the nvidia panel as the display will automatically shift to 10 bit color . Dont believe me? Just because game Resolution goes past 1920*1080 dont mean you have a graphic cards that good enough, i recall Diablo3 change to 2500*1500 and my card was not good enough to handle a smooth gameplay and i had manual change it back. Lightroom was unable to get a proper white balance from the gray card, there is simply too much color noise at the pixel level in this file. No, not at all (15-bits is plenty, as well discuss below). HDR if game even has it. Because Lightroom only allows +5 stops of exposure, I also adjusted the curve to bring in the top-right point to 80% for the both of the versions below. I would almost certainly miss it if I werent looking for it. I assume 30 bit is supported according to the nvidia-xconfig example (inside the link) and according to standard DP output from the Jetson. If you convert a single layer 16-bit image to 8-bits, you will see something that looks exactly like the 16-bit image you started with. Camera companies can claim any bit depth they want, it does not mean that you are getting better quality. Is this limitation for all Jetsons, meaning even for AGX Orin too? Nvidia launched NVS 810 with 8 Mini DisplayPort outputs on a single card on 4 November 2015. I would recommend making all other changes (flattening, color space conversion, sharpening, etc) before conversion to 8-bits. Heres an example comparing a black to white gradient at different bit depths. Furthermore, RAW processing software matters, so I also tried processing the same images in Capture One (testing auto, Film Standard, and Linear curves for the D850).
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